An original SwiftPieces remix inspired by Endel. Screenshots © Endel Sound GmbH, for reference only; not affiliated. Terms
Focus Soundscapes: a SwiftPieces remix in SwiftUI, inspired by Endel
An adaptive soundscape player in seven screens, in the SwiftPieces look; actions are pills, scenes and cards 28, tiles 20. It opens straight into the sound: Focus stands on a charcoal ground with its scene drawn in thin off-white rings that swell and settle around 852 Hz, the time and the energy phase above it and only quiet controls below. Your guide plots the day's energy as a hill you drag through, with the line at now, the phases as moments you tap for a nudge and the real-time inputs it listens to as switches. The timer is a dial you turn with presets and a focus-interval trail; tuning the sound is three bars that swell under your finger, a drive you pick on glass and layers you toggle. Explore is a sheet of the three modes as small living scenes, timed scenarios and more soundscapes as covers; Relax rolls a tide with a breathing bar, and Sleep drifts orbs with a fade-out you pick and a gentle alarm. Moonlight lilac is the one accent. Built from Tint Panel, Screen Header, Breath Scene, Stat Grid, Elastic Button, Area Scrub, Moment List, Row, Toggle, Timer Dial, Filter Rail, Step Trail, Commit Button, Expanding Track, Glass Segments, Icon Toggles, Cover Grid and Toast.
- Tap the Focus scene to pause it, then again to play
- Open Your guide and drag through the day's energy
- Turn the timer dial, then Set timer
- Tune the sound: swell Bright and pick Driven
- Explore, then open Relax and breathe with the tide
- Open Sleep and ask to be woken gently
- Push: The next screen slides in from the trailing edge; back slides it away.
- Sheet: The sheet rises over the screen, rests at its detents and follows your drag to dismiss.
- Tap: A tap acts on release, so dragging off cancels it.
- Drag: It tracks 1:1 under your finger and settles with a spring when released.
- Scrub: Values change continuously under your finger, with a tick at each step.
- Select: The selection moves between options instead of blinking.
- Toggle: The state changes at once and the control animates to match.
- Spring: Motion overshoots slightly and settles, the way physical things do.
- Haptic: A short tap of vibration confirms the moment something happens.